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Colt - m1851

I modeled a gun called Colt-m1851. One is relatively new, and the other has an image of a worn-out texture. I tried to make it with as few polygons as possible without using subdivision surfaces. The model is intended for operation within a game engine.

Image rendered from the side.

Image rendered from the side.

An image rendered diagonally from the front.

An image rendered diagonally from the front.

This is an image rendered diagonally from behind.

This is an image rendered diagonally from behind.

This is a turntable with all textures applied.

Gray material (only normal map applied) and wireframe turntable.

Modeled so that the gun can be disassembled.

Modeled so that the gun can be disassembled.

This is an animation that disassembles the gun.

The gun needs to be disassembled and serviced.

The gun needs to be disassembled and serviced.

This is an image that confirms how it is displayed in the FPS game.

This is an image that confirms how it is displayed in the FPS game.

This is a rendered image with the same composition as the image above, but with a different environment.

This is a rendered image with the same composition as the image above, but with a different environment.

It is an image from a well-aimed viewpoint.

It is an image from a well-aimed viewpoint.